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Tidekeepers

A puzzle game where everyone plays the same board each day.

prototype · mobile game

Key ideas

Board of the day

One board for everyone

The board of the day is the same for every player: one day, one puzzle that everyone solves. Something to talk about with friends.

Heroes and bosses

Kora, Ma and Pip

The board has its keepers — the heroes Kora, Ma and Pip. And then there are bosses: they turn an ordinary day into an unusual one.

The tide

Water is part of the rules

The tide reshapes the board: the bottom rows go under water, and every move has to account for it.

Lighthouse subscription

Sells convenience, not victory

The subscription makes the game more comfortable, but it can’t buy a result. The game economy is modeled 24 months ahead — before the first line of code.

How it’s made

Economics first, pixels second.

What’s already there

board prototypeheroes and bosses24-month economy model

Approach

  • Mechanics, economy, progression and subscription are designed together — as one system.
  • Monetization doesn’t break fairness: everyone plays the same board, and victory isn’t for sale.
  • The board on this page is drawn in code — we’re not showing prototype screenshots yet.

Status

Prototype.

  1. DoneConcept and economy

    Board of the day, heroes, the tide, the Lighthouse subscription, a 24-month model.

  2. NowPrototype

    A playable board and the first playtests.

  3. NextVertical slice

    A week of boards with heroes and a boss — to see whether people come back every day.

More products

Contact

Got an idea? Let’s get it moving.

Tell us in a few words what you want to launch. You’ll get a personal reply — with questions, an estimate and a first sketch.

Or email us directly: [email protected]

Email, Telegram or phone

What are we building

What, for whom and by when